x2 // inspection
D2' r' U r' z' l' r' z U' r U2' (z d') // white, yellow centres
(U x') x' L' 3r' // white-orange square
U' r x U R' U' l U' R r (B x') U // white-red square
x R U r2 U' R' U2' r R' U R r2' D2 // white-blue square
U' r' U r' U r' U2' r2 U' U' r' U' r // finish centres
x 3l R U' // cross
x' 3l' U R' U' x' U R2 (U' x) // first slot
U' R U x r' R U' R U R U R' U' r // +4 edge pairs
x' R' U' R U r' l' D2' r U2' r' D2' r U2' r // L2E
x' D R' D' x D' R2 D // second slot
R2' U' R U' R U2' R' U2' // third slot
x' R U2' R2' U R U' R U2' // last slot
z' U r2 B2' r' U U r U2' (F2 x) r U2' r' U2' r (B x') U B2' r2 // OLL parity
U2' u2' r2 U2' r2' R2 U2' r2 u2' // PLL parity
U R U R' U R U2' R' U R U2' R' U' R U' R' U2'