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Moves (472h, 541q, 346s, 360e)

x y' [M,E] //solve inner centers Dw' //premove to to avoid parity. it does not affect my buffers and tracing is easier, there are a total of 40 pieces shifted, 4c shift, 12w shift, 4m shift, 8+ shift, 12x shift //15 solved centers in this orientation, 16 solved centers after Dw' premove //+centers KLCR HGIV ENJS TBOQ MA (9algs) [2L: [2L E 2L', U]] [U' Rw': [U 2R U', M]] [U: [M' U M, 2U]] [D: [M2, U 2L' U']] [y U': [U' 2R U, M]] [y: [U' M' U, 2L]] [D: [U2, M 2D2 M']] [y': [U M' U', 2R']] [2L E2 2L', U] //xcenters KETR NLPW SOMB UC (7algs) [2U, 2L' U2 2L] [2D': [2R, U 2L2 U']] [U' Dw': [2R, U' 2L U]] [x': [2D', 2R U2 2R']] [L 2L': [2L' U2 2L, 2U']] [y: [2R 2D' 2R',U2]] [U Lw: [2R2, U 2L' U']] //wings 4 buffers (10 algs) //FUr VR //UFl KABQ IGTO WM //LUf SXFL //URf NJPJ [Rw' : [U R' U', 2R2]] [L' D: [U L U', 2L']] [2L D 2L', U2] [R': [L' U L, 2U]] [L': [L' U L, 2U]] [U': [R', U' 2R2 U]] U' [D : [U' R2 U, 2R2]][Lw' D : [2R, U L U']] U2 [4Rw' U': [2L2, U' L' U]] [z': [U L' U', 2R]] U' //midges MVIA CBOQ LDU 2e2e (5 algs) [R, D M2 D'] [E : [L E' L', U]] [R2 U' : [R2, S]] [M' U' L : [E', L2]] [U' L U':[M2,U2]] //2e2e //corners NPGX RV (3 algs) [U D : [R U' R', D]] [D2 R : [R D' R', U]] [U : [D', R U' R']]

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