x' y'
//corners IMHU PV
[R' F : [D, R U' R']]
[R' : [U' L' U, R2]]
[U' D' : [R' U' R, D2]]
//centers GBSC JNIE ULOQ WP
[U2, 2R 2U 2R']
[x': [2R U 2R', 2D2]]
[z' 2R: [2R U 2R', 2U']]
[2U2, 2L' U2 2L]
[y 2R: [2R U2 2R', 2U']]
[2D: [2L' U 2L, 2D]]
[x': [2R U2 2R', 2D']]
[2D2 , 2R2] //nice 2bar case
//wings SGKA MQPO FB IUCJ
[3Lw : [R2, U 2R U']]
[x D' : [U' L U, 2R']]
[z U : [2R', U R U']]
[Dw 3Lw R : [R2, U 2R U']]
[Lw' D' : [U R2 U', 2R]]
//UFl buffer now
[2L2, U L' U']
[L: [2L D 2L', U]]
//DFr buffer float now
[R: [2D2, R' D R]]
[2L' U 2R2 :[L U' L' U, 2R]]
s U' 3Rw' Rw2 U2' 2R' U2 2L U2 2L' U2 m' U2 2L' U2 Rw' U s'//wing parity
R' U' F' R U R' U' R' F R2 U' R' U' R U R' U R